CreativeParkour's author would like to know your opinion about the future of the plugin and a related new project. Please click here to answer a survey, it will only take a few minutes and it will help a lot. Thanks! 🙂
To play parkour maps, they have to be created before! The
CreativeParkour Bukkit plugin provides a secured map builder to allow
everyone to easily create fun parkour maps.
This tutorial will teach you how to use this feature in Minecraft.
To start creating a map, use the /cp create
command and click Create a new map.
If you leave the map creation with /cp leave, you will have to click Load last edited map to continue building your map.
You can work only on one map at time (except if you are invited by another player), creating a new map will delete your last edited map if you have not published it.
You have a cubic area to build your map. Its size has been defined by a server admin in configuration.yml (64 by default). An admin can change this size at any time, it will only affect new maps.
When you create a map, you are in creative mode. You can use all the Minecraft blocks, but there are a few limitations to prevent grief: you can not open blocks' inventories (chests, dispensers...), you can't spawn entities like mobs or minecarts and you can't use dangerous blocks like TNT or mob spawners. Server admins can also disable redstone and liquids.
You can invite your friends to build your parkour with you by using
the following command: /cp invite
<player> (replace <player>
by your friend's name). They will receive an invitation and they will
automatically be teleported to your map if they accept it. If they
want to come back to your map after they leave, they will have to use
the Other maps item after typing /cp
To disallow someone to build your map with you, use /cp remove <player>.
You can also use /cp contributors to see the list of players you invited and easily remove them.
In CreativeParkour, map creators have to place special signs to define
map spawn, checkpoints, endind and more.
These signs can be placed on any block you want, there is no special block in CreativeParkour. Special signs disappear when you publish your map (but they still work), so make sure that players step on these blocks during their course or use something to indicate them.
This sign must be placed where you want players to spawn when they come to play your map. To create it, just write <spawn> on its first line. This is how special signs work.
Place the <start> sign where you want players' timer to start. Make sure that players pass it or their timer will never start.
You can place several <start> signs, they will start players' timer only once (until players reset it).
You may have to place checkpoints in your parkour to make it easier and to allow players to return to them when they fall. To do this, place <checkpoint> signs. Please note that players have to pass all the checkpoints before reaching the end of your parkour, if they miss one, they will not be able to finish your map. But you can make optional checkpoints by writing optional (or just o) on the second line of a checkpoint sign.
To finish your parkour map, place the <end> sign where you want player's timer to stop.
You can place several <end> signs to make a bigger ending area for example.
You can place a <death> sign in your map. Its Y position defines the height at which players are teleported back to the last checkpoint (or to the start point).
If you use this sign, players no longer have to use their items to respawn when they fall.
<deathb> signs can be placed where you want players that step on them to be instantly killed and teleported back to last checkpoint they passed (or to start). It is a good idea to indicate death blocks to players by placing different blocks under them.
Tip: WorldEdit can be used to fill large areas with death blocks signs, use //set sign|<deathb>. It also works with other signs and WorldEdit commands, more info is on WorldEdit's wiki.
Potion effects can be used to make parkour maps more fun! Available effects are speed, slowness (or slow), jump (or jump_boost), nausea (or confusion), blindness, night_vision and levitation.
To make an effect sign, write <effect> on its first line, the name of the effect on the second line, the effect duration in seconds on the third line and the effect amplifier on the last line. It works like Minecraft's /effect command, the player loses the effect if you set the duration to 0 and you have to set the amplifier to 0 to make a level 1 effect. For example, the sign on the right will give to players who step on the block the jump boost effect level 2 during 10 seconds.
A 9999 seconds (or more) duration makes your effect infinite.
Players do not lose their effect when they return to checkpoints, but that is the case when they return to start. If you want them to lose their effect when returning to checkpoints, place effect signs with duration 0 after the checkpoints.
Parkour can be more than jumping, you can use <give> signs to give players ender pearls, Elytra, and/or firework rockets (that can be used as a boost when flying with Elytra). Ender pearl and firework rocket signs give infinite items until players step on a sign that removes them.
There are two types of <give> signs for each item: signs to give the item and signs to remove it from player's inventory. As you can see on the right, write the item name on the second line of the sign and give (or nothing) or take on the third line to choose if players receive or lose the item when they step on the sign.
Players automatically lose these items when they return to start in your map, but not when they return to the last checkpoint. Make sure that they cannot cheat your parkour!
If you want to make an Elytra course but you don't have enough space, click here for information about making maps bigger.
You can place signs to teleport players to specific coordinates in your map. To do it, use <tp> signs and write X, Y and Z coordinates of where you want to teleport players on lines 2, 3 and 4 of the sign. For example, the sign of the right will teleport players that step on it to X=30, Y=14 and Z=50.5.
Like with /tp command, you have to add 0.5 to X and Z coordinates of a block to teleport players at the center of it.
To help you building your parkour map faster, WorldEdit can securely
be used in the parkour builder. The WorldEdit
plugin must be installed on your server if you want to use this
You can use the given wooden axe like the usual WorldEdit wand: select two positions (the first with left-click, the second with right-click), and then use WorldEdit commands to place blocks. For example, use //set <block> to fill the cubic area defined by the two blocks you clicked on with the block you want.
Available WorldEdit commands are //wand, //toggleeditwand, //pos1, //pos2, //set, //undo, //redo, //clear, //replace, //copy, //cut, //paste, //hollow, //center, //naturalize, //walls, //faces, //smooth, //count, //cyl, //hcyl, //sphere, //hsphere, //pyramid, //hpyramid, //flip, //rotate, //stack. Click here to see WorldEdit's documentation about these commands.
You can find all the block IDs on websites like this one.
If you do something wrong, you can use the //undo command to revert the last thing you done with WorldEdit, and there is //redo to redo the last undone action.
Server admins: you can install the AsyncWorldEdit plugin to avoid lag when players use WorldEdit in CreativeParkour.
You can enable special options to make your parkour original with /cp mapoptions.
• No sneak: disables sneak in the map
• Deadly lava: kills players when they touch lava (this can be useful to make deadly areas without using signs)
• Deadly water: kills players when they touch water
• No interactions: prohibits players to interact with doors, trapdoors and fence gates.
Before publishing your parkour map, you have to test it to be sure
that it is possible to reach the end point. To test your map, type /cp test. You can do it as many times as you
want. When you reach the end of your map, your map status changes from
unvalidated to validated, it significates that you
are able to publish your map. Your map will remain validated until you
place or break a block.
You can leave the test mode at any time and continue building your map by typing /cp test leave.
You can now publish your map and let other players play it! Type /cp publish <name> (replace <name> by the name you want to give to your map, you can use spaces).
You can share your map with the CreativeParkour community and show
your nice parkour to all the world! To do it, type /cp share while being in your map or use the
crafting table item.
After you have confirmed your sharing, your map will be displayed in the map list on this website.
If you want to change something in your map, type /cp edit or click Edit this map in
the crafting table item. Your map will be back in creation mode until
you publish it again.
Warning: if you break or place a block, your map's leaderboard will be deleted and all players' times will be lost.
If you shared your map before editing it, you will have to share it again to replace your old map.
You can delete your map by typing /cp delete
or by using the Map options item. This cannot be
If you shared your map, it will not be automatically deleted from the website, you have to do it yourself (find your map here).
Found this useful? Share this page with other players!